I have always been absolutely in love with and obsessed with electric skateboards. This passion, combined with my background in photography and app building, eventually led me to a unique crossroads: creating my first official video game. I thought it would be cool to make a trading card game based on that obsession. I already had an LLC, SP Digital LLC, so I figured why not use it to my advantage to house this new intellectual property. I initially called the project Skater Punk, but when I went to build the web or Android app, I couldn’t find that title available. The closest equivalent was Punch Skater. I actually really liked it and, since it didn’t seem to have a prior meaning, I coined the term “Punch Skater.” My first video game is now live at punchskater.com.

What Is Punch Skater?

Punch Skater is a trading collectible card game (CCG) that features a character image generator powered by Fal.ai. One of the core components allows players to build their own skateboards from various parts I designed. There is an animated conveyor belt that displays these parts before generating a final image that resembles the chosen components, all of which are then placed onto a digital playing card. These cards can be viewed in 3D, spun around on the screen, and even printed in the perfect dimensions of a typical poker card.

On the website, users can trade, battle, and even gamble their cards. Missions within the game are uniquely tied to real-world weather. Because the game is set in Australia, imaginary districts overlap the map of Australia. If the real-time weather map shows rain in a specific district, you can’t take your electric skateboard there, because you can’t ride an electric board in the rain.

To give the world depth, my brother, C. William Perkins, who is a fiction author, helped me write the background lore for this cyberpunk Skater Punk mythology. While punchskater.com is the game’s home, I recently purchased sk8rpunk.com as an umbrella domain for the entire intellectual property.

The Foundation: Scott Perkins Photography LLC

The foundation for these ventures often traces back to Scott Perkins Photography LLC. Organized on January 20, 2017, the LLC began as a freelance travel photography enterprise. I traveled across Wisconsin, the American Southwest, Africa, Europe, and the United Kingdom, capturing everything from wildlife and architecture to planes, trains, and automobiles. I even had 15 high-quality prints on display at the Glass Nickel Pizza Co. in Madison, WI. Over the years, I’ve used various platforms like pixels.com, Facebook, and YouTube to market my work and handle licensing.

The App Journey Before the Game

Punch Skater is my first official game, but it certainly isn’t my first app. I started my journey using Replit. My very first completed app was a price tracking tool called seeprice.replit.app. Following that, I developed Libraryscout.info, a simple newsletter app that lists available internships at public libraries across Wisconsin. I also created madfoodloop.com, which I’ve even used for testing Stripe payments.

Another significant project is craftlingua.app, a language creation program. It allows users to write, save, and even “draw” languages in different fonts, while premium users can build and play with ciphers and codes. It features a social component for blogging and commenting on others’ languages.

My long-term plan is to connect the world of Craft Lingua with the Skater Punk universe, further expanding the mythology my brother and I have started. I’ll continue to leave more updates as I have them. I will of course be writing more blogs about these other apps that I designed and built. Thanks for reading! —BRB SCOTTY